This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100001
name島村卯月
chara_id101
rarity3
attribute1
title_flag0
evolution_id100002
series_id100001
pose1
place1
evolution_type4
album_id1010010
open_story_id1
open_dress_id0
skill_id100001
leader_skill_id3
grow_type1
hp_min25
vocal_min1020
dance_min1248
visual_min1965
hp_max25
vocal_max1728
dance_max2115
visual_max3330
bonus_hp2
bonus_vocal87
bonus_dance106
bonus_visual167
solo_live0
star_lesson_type2
disp_order1
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=101, name='島村卯月', name_kana='しまむらうづき', age=17, home_town=1, height=159, weight=45, body_size_1=83, body_size_2=59, body_size_3=87, birth_month=4, birth_day=24, constellation=1001, blood_type=2004, hand=3001, favorite='友達と長電話', voice='大橋彩香', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=1, base_card_id=100001, bus_vo_value=3277, bus_da_value=3123, bus_vi_value=3855, special_type=0, kanji_spaced='島村 卯月', kana_spaced='しまむら うづき', conventional='Shimamura Uzuki', valist=[])
has_spreadFalse
has_signFalse
name_only島村卯月
titleNone
skillskill_data_t(id=100001, skill_name='ファーストスマイル', explain='6秒毎、低確率で少しの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=6, value=110, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=3, name='キュートメイク', explain='キュートアイドルのビジュアルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=2, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4233
overall_max7173
overall_bonus360
valist[]
best_stat1