This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100011
name間中美里
chara_id110
rarity3
attribute1
title_flag0
evolution_id100012
series_id100011
pose1
place1
evolution_type4
album_id1100010
open_story_id2646
open_dress_id0
skill_id100011
leader_skill_id3
grow_type1
hp_min25
vocal_min1214
dance_min1461
visual_min2213
hp_max25
vocal_max2057
dance_max2477
visual_max3751
bonus_hp2
bonus_vocal103
bonus_dance124
bonus_visual188
solo_live0
star_lesson_type2
disp_order893
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=110, name='間中美里', name_kana='まなかみさと', age=20, home_town=8, height=160, weight=46, body_size_1=84, body_size_2=57, body_size_3=85, birth_month=11, birth_day=6, constellation=1009, blood_type=2003, hand=3001, favorite='旅行', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=1, base_card_id=100011, bus_vo_value=2546, bus_da_value=4616, bus_vi_value=529, special_type=0, kanji_spaced='間中 美里', kana_spaced='まなか みさと', conventional='Manaka Misato', valist=[])
has_spreadFalse
has_signFalse
name_only間中美里
titleNone
skillskill_data_t(id=100011, skill_name='ツーリズム', explain='7秒毎、低確率でしばらくの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=110, probability_type=2, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=4500, max_duration=750)
lead_skillleader_skill_data_t(id=3, name='キュートメイク', explain='キュートアイドルのビジュアルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=2, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4888
overall_max8285
overall_bonus415
valist[]
best_stat1