This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100019
name前川みく
chara_id127
rarity3
attribute1
title_flag0
evolution_id100020
series_id100019
pose1
place1
evolution_type4
album_id1270010
open_story_id10
open_dress_id0
skill_id100019
leader_skill_id5
grow_type1
hp_min28
vocal_min1429
dance_min1461
visual_min1435
hp_max28
vocal_max2422
dance_max2477
visual_max2432
bonus_hp2
bonus_vocal122
bonus_dance124
bonus_visual122
solo_live0
star_lesson_type2
disp_order13
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=127, name='前川みく', name_kana='まえかわみく', age=15, home_town=4, height=152, weight=45, body_size_1=85, body_size_2=55, body_size_3=81, birth_month=2, birth_day=22, constellation=1005, blood_type=2002, hand=3001, favorite='猫カフェ巡り', voice='高森奈津美', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=1, base_card_id=100019, bus_vo_value=3363, bus_da_value=3030, bus_vi_value=3863, special_type=0, kanji_spaced='前川 みく', kana_spaced='まえかわ みく', conventional='Maekawa Miku', valist=[])
has_spreadFalse
has_signFalse
name_only前川みく
titleNone
skillskill_data_t(id=100019, skill_name='ねこアピール', explain='9秒毎、低確率で少しの間、PERFECTでライフ2回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=2, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=5, name='キュートエナジー', explain='キュートアイドルのライフ10%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=5, up_type=1, up_value=10, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4325
overall_max7331
overall_bonus368
valist[]
best_stat6