This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100025
name西園寺琴歌
chara_id133
rarity3
attribute1
title_flag0
evolution_id100026
series_id100025
pose1
place1
evolution_type4
album_id1330010
open_story_id910
open_dress_id0
skill_id100025
leader_skill_id3
grow_type1
hp_min25
vocal_min1100
dance_min1366
visual_min2224
hp_max25
vocal_max1864
dance_max2315
visual_max3770
bonus_hp2
bonus_vocal94
bonus_dance116
bonus_visual189
solo_live0
star_lesson_type2
disp_order203
charachara_data_t(chara_id=133, name='西園寺琴歌', name_kana='さいおんじことか', age=17, home_town=1, height=156, weight=46, body_size_1=87, body_size_2=57, body_size_3=85, birth_month=1, birth_day=23, constellation=1004, blood_type=2004, hand=3001, favorite='押し花作り', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=3, type=1, base_card_id=100025, bus_vo_value=2386, bus_da_value=3943, bus_vi_value=3926, kanji_spaced='西園寺 琴歌', kana_spaced='さいおんじ ことか', conventional='Saionji Kotoka', valist=[])
has_spreadFalse
has_signFalse
name_only西園寺琴歌
titleNone
skillskill_data_t(id=100025, skill_name='ミレディポーズ', explain='9秒毎、低確率でかなりの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=9, value=110, probability_type=2, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f9c4f3f06a8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7f9c4f3f0620>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 5), max_chance=4500, max_duration=900)
lead_skillleader_skill_data_t(id=3, name='キュートメイク', explain='キュートアイドルのビジュアルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=2, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4690
overall_max7949
overall_bonus399
valist[]
best_stat1