This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100037
name安部菜々
chara_id154
rarity3
attribute1
title_flag0
evolution_id100038
series_id100037
pose1
place1
evolution_type4
album_id1540010
open_story_id19
open_dress_id0
skill_id100037
leader_skill_id5
grow_type1
hp_min25
vocal_min1612
dance_min1667
visual_min1621
hp_max25
vocal_max2732
dance_max2825
visual_max2747
bonus_hp2
bonus_vocal137
bonus_dance142
bonus_visual138
solo_live0
star_lesson_type2
disp_order21
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=154, name='安部菜々', name_kana='あべなな', age=5009, home_town=37, height=146, weight=40, body_size_1=84, body_size_2=57, body_size_3=84, birth_month=5, birth_day=15, constellation=1001, blood_type=2004, hand=3001, favorite='ウサミン星との交信', voice='三宅麻理恵', model_height_id=0, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=1, base_card_id=100037, bus_vo_value=2425, bus_da_value=597, bus_vi_value=4669, special_type=0, kanji_spaced='安部 菜々', kana_spaced='あべ なな', conventional='Abe Nana', valist=[])
has_spreadFalse
has_signFalse
name_only安部菜々
titleNone
skillskill_data_t(id=100037, skill_name='メルヘンチェンジ', explain='9秒毎、低確率で少しの間、GREATをPERFECTにする', skill_type=5, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=9, value=1, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=5, name='キュートエナジー', explain='キュートアイドルのライフ10%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=5, up_type=1, up_value=10, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4900
overall_max8304
overall_bonus417
valist[]
best_stat6