This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100073
name輿水幸子
chara_id150
rarity3
attribute1
title_flag0
evolution_id100074
series_id100073
pose1
place1
evolution_type4
album_id1500010
open_story_id37
open_dress_id0
skill_id100073
leader_skill_id3
grow_type2
hp_min25
vocal_min1411
dance_min1171
visual_min2136
hp_max25
vocal_max2390
dance_max1984
visual_max3620
bonus_hp2
bonus_vocal120
bonus_dance100
bonus_visual181
solo_live0
star_lesson_type2
disp_order41
charachara_data_t(chara_id=150, name='輿水幸子', name_kana='こしみずさちこ', age=14, home_town=34, height=142, weight=37, body_size_1=74, body_size_2=52, body_size_3=75, birth_month=11, birth_day=25, constellation=1010, blood_type=2002, hand=3002, favorite='勉強ノートの清書', voice='竹達彩奈', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=0, type=1, base_card_id=100073, bus_vo_value=3848, bus_da_value=2423, bus_vi_value=3984, kanji_spaced='輿水 幸子', kana_spaced='こしみず さちこ', conventional='Koshimizu Sachiko', valist=[])
has_spreadFalse
has_signFalse
name_only輿水幸子
titleNone
skillskill_data_t(id=100073, skill_name='自称・アピールタイム', explain='6秒毎、低確率で少しの間、COMBOボーナス8%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=108, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb369716ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7fb369716e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=3, name='キュートメイク', explain='キュートアイドルのビジュアルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=2, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4718
overall_max7994
overall_bonus401
valist[]
best_stat1