This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100075
name[ステージオブマジック]島村卯月
chara_id101
rarity7
attribute1
title_flag1
evolution_id100076
series_id100075
pose3
place10
evolution_type10
album_id1010030
open_story_id38
open_dress_id1001
skill_id100075
leader_skill_id50
grow_type2
hp_min40
vocal_min2028
dance_min2006
visual_min2001
hp_max40
vocal_max4224
dance_max4178
visual_max4168
bonus_hp2
bonus_vocal212
bonus_dance209
bonus_visual209
solo_live1001
star_lesson_type4
disp_order43
charachara_data_t(chara_id=101, name='島村卯月', name_kana='しまむらうづき', age=17, home_town=1, height=159, weight=45, body_size_1=83, body_size_2=59, body_size_3=87, birth_month=4, birth_day=24, constellation=1001, blood_type=2004, hand=3001, favorite='友達と長電話', voice='大橋彩香', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=1, base_card_id=100001, bus_vo_value=3277, bus_da_value=3123, bus_vi_value=3855, kanji_spaced='島村 卯月', kana_spaced='しまむら うづき', conventional='Shimamura Uzuki', valist=[])
has_spreadTrue
has_signTrue
name_only島村卯月
titleステージオブマジック
skillskill_data_t(id=100075, skill_name='最高のスマイル', explain='9秒毎、高確率でわずかな間、GREAT/NICE/BADをPERFECTにする', skill_type=7, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=9, value=1, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f2f2cd077b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f2f2cd07730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=50, name='キュートブリリアンス', explain='キュートアイドルの全アピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=4, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min6035
overall_max12570
overall_bonus630
valist[]
best_stat7