This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100105
nameクラリス
chara_id158
rarity3
attribute1
title_flag0
evolution_id100106
series_id100105
pose1
place1
evolution_type4
album_id1580010
open_story_id938
open_dress_id0
skill_id100105
leader_skill_id2
grow_type1
hp_min25
vocal_min1159
dance_min2151
visual_min1403
hp_max25
vocal_max1964
dance_max3645
visual_max2378
bonus_hp2
bonus_vocal99
bonus_dance183
bonus_visual119
solo_live0
star_lesson_type2
disp_order225
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=158, name='クラリス', name_kana='くらりす', age=20, home_town=3, height=166, weight=45, body_size_1=80, body_size_2=55, body_size_3=82, birth_month=8, birth_day=26, constellation=1006, blood_type=2003, hand=3001, favorite='ボランティア', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=3, type=1, base_card_id=100105, bus_vo_value=452, bus_da_value=2606, bus_vi_value=4633, special_type=0, kanji_spaced='クラリス', kana_spaced='くらりす', conventional='Clarice', valist=[])
has_spreadFalse
has_signFalse
name_onlyクラリス
titleNone
skillskill_data_t(id=100105, skill_name='聖なる歌声', explain='6秒毎、低確率で少しの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=6, value=110, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=2, name='キュートステップ', explain='キュートアイドルのダンスアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4713
overall_max7987
overall_bonus401
valist[]
best_stat2