This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100113
name工藤忍
chara_id155
rarity3
attribute1
title_flag0
evolution_id100114
series_id100113
pose1
place1
evolution_type4
album_id1550010
open_story_id1033
open_dress_id0
skill_id100113
leader_skill_id1
grow_type1
hp_min25
vocal_min2168
dance_min1394
visual_min1145
hp_max25
vocal_max3675
dance_max2363
visual_max1940
bonus_hp2
bonus_vocal184
bonus_dance119
bonus_visual97
solo_live0
star_lesson_type2
disp_order251
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=155, name='工藤忍', name_kana='くどうしのぶ', age=16, home_town=2, height=154, weight=41, body_size_1=78, body_size_2=54, body_size_3=81, birth_month=3, birth_day=9, constellation=1005, blood_type=2001, hand=3002, favorite='おまけ集め', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=1, base_card_id=100113, bus_vo_value=3776, bus_da_value=3325, bus_vi_value=3153, special_type=0, kanji_spaced='工藤 忍', kana_spaced='くどう しのぶ', conventional='Kudo Shinobu', valist=[])
has_spreadFalse
has_signFalse
name_only工藤忍
titleNone
skillskill_data_t(id=100113, skill_name='初めの一歩', explain='6秒毎、低確率で少しの間、COMBOボーナス8%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=108, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=1, name='キュートボイス', explain='キュートアイドルのボーカルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=1, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4707
overall_max7978
overall_bonus400
valist[]
best_stat3