This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100119
name白菊ほたる
chara_id161
rarity3
attribute1
title_flag0
evolution_id100120
series_id100119
pose1
place1
evolution_type4
album_id1610010
open_story_id1071
open_dress_id0
skill_id100119
leader_skill_id5
grow_type1
hp_min28
vocal_min1628
dance_min1592
visual_min1585
hp_max28
vocal_max2760
dance_max2698
visual_max2686
bonus_hp2
bonus_vocal138
bonus_dance135
bonus_visual135
solo_live0
star_lesson_type2
disp_order273
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=161, name='白菊ほたる', name_kana='しらぎくほたる', age=13, home_town=11, height=156, weight=42, body_size_1=77, body_size_2=53, body_size_3=79, birth_month=4, birth_day=19, constellation=1002, blood_type=2003, hand=3002, favorite='笑顔の練習・アイドルレッスン', voice='天野聡美', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=4, type=1, base_card_id=100119, bus_vo_value=2970, bus_da_value=3855, bus_vi_value=3430, special_type=0, kanji_spaced='白菊 ほたる', kana_spaced='しらぎく ほたる', conventional='Shiragiku Hotaru', valist=[])
has_spreadFalse
has_signFalse
name_only白菊ほたる
titleNone
skillskill_data_t(id=100119, skill_name='諦めない気持ち', explain='12秒毎、低確率で少しの間、NICEでもCOMBOが継続する', skill_type=9, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=12, value=1, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=5, name='キュートエナジー', explain='キュートアイドルのライフ10%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=5, up_type=1, up_value=10, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4805
overall_max8144
overall_bonus408
valist[]
best_stat7