This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100129
name兵藤レナ
chara_id139
rarity3
attribute1
title_flag0
evolution_id100130
series_id100129
pose1
place1
evolution_type4
album_id1390010
open_story_id1154
open_dress_id0
skill_id100129
leader_skill_id2
grow_type1
hp_min25
vocal_min1410
dance_min2167
visual_min1164
hp_max25
vocal_max2390
dance_max3673
visual_max1973
bonus_hp2
bonus_vocal120
bonus_dance184
bonus_visual99
solo_live0
star_lesson_type2
disp_order293
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=139, name='兵藤レナ', name_kana='ひょうどうれな', age=27, home_town=1, height=167, weight=48, body_size_1=92, body_size_2=56, body_size_3=84, birth_month=10, birth_day=3, constellation=1003, blood_type=2004, hand=3002, favorite='トランプ', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=3, type=1, base_card_id=100129, bus_vo_value=851, bus_da_value=4676, bus_vi_value=2163, special_type=0, kanji_spaced='兵藤 レナ', kana_spaced='ひょうどう れな', conventional='Hyodo Rena', valist=[])
has_spreadFalse
has_signFalse
name_only兵藤レナ
titleNone
skillskill_data_t(id=100129, skill_name='フルハウス', explain='9秒毎、低確率でかなりの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=9, value=110, probability_type=2, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=4500, max_duration=900)
lead_skillleader_skill_data_t(id=2, name='キュートステップ', explain='キュートアイドルのダンスアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4741
overall_max8036
overall_bonus403
valist[]
best_stat2