This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100133
name原田美世
chara_id165
rarity3
attribute1
title_flag0
evolution_id100134
series_id100133
pose1
place1
evolution_type4
album_id1650010
open_story_id1141
open_dress_id0
skill_id100133
leader_skill_id5
grow_type1
hp_min28
vocal_min1554
dance_min1735
visual_min1518
hp_max28
vocal_max2634
dance_max2940
visual_max2573
bonus_hp2
bonus_vocal132
bonus_dance147
bonus_visual129
solo_live0
star_lesson_type2
disp_order309
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=165, name='原田美世', name_kana='はらだみよ', age=20, home_town=21, height=163, weight=46, body_size_1=86, body_size_2=59, body_size_3=85, birth_month=11, birth_day=14, constellation=1009, blood_type=2004, hand=3001, favorite='クルマ・バイクいじり', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=1, base_card_id=100133, bus_vo_value=4620, bus_da_value=2333, bus_vi_value=738, special_type=0, kanji_spaced='原田 美世', kana_spaced='はらだ みよ', conventional='Harada Miyo', valist=[])
has_spreadFalse
has_signFalse
name_only原田美世
titleNone
skillskill_data_t(id=100133, skill_name='ナイスハンドリング', explain='9秒毎、低確率で少しの間、PERFECTでライフ2回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=9, value=2, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=5, name='キュートエナジー', explain='キュートアイドルのライフ10%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=5, up_type=1, up_value=10, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4807
overall_max8147
overall_bonus408
valist[]
best_stat6