This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100147
name[ハッピーマジシャン]工藤忍
chara_id155
rarity5
attribute1
title_flag1
evolution_id100148
series_id100147
pose3
place103
evolution_type7
album_id1550030
open_story_id1281
open_dress_id0
skill_id100147
leader_skill_id24
grow_type1
hp_min35
vocal_min2401
dance_min1522
visual_min1242
hp_max35
vocal_max4617
dance_max2927
visual_max2389
bonus_hp2
bonus_vocal231
bonus_dance147
bonus_visual120
solo_live0
star_lesson_type3
disp_order349
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=155, name='工藤忍', name_kana='くどうしのぶ', age=16, home_town=2, height=154, weight=41, body_size_1=78, body_size_2=54, body_size_3=81, birth_month=3, birth_day=9, constellation=1005, blood_type=2001, hand=3002, favorite='おまけ集め', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=1, base_card_id=100113, bus_vo_value=3776, bus_da_value=3325, bus_vi_value=3153, special_type=0, kanji_spaced='工藤 忍', kana_spaced='くどう しのぶ', conventional='Kudo Shinobu', valist=[])
has_spreadTrue
has_signFalse
name_only工藤忍
titleハッピーマジシャン
skillskill_data_t(id=100147, skill_name='魔法のシルクハット', explain='4秒毎、高確率で一瞬の間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=4, value=115, probability_type=4, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 1), max_chance=6000, max_duration=300)
lead_skillleader_skill_data_t(id=24, name='キュートボイス', explain='キュートアイドルのボーカルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=1, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5165
overall_max9933
overall_bonus498
valist[]
best_stat3