This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 100151 |
name | 村松さくら |
chara_id | 160 |
rarity | 3 |
attribute | 1 |
title_flag | 0 |
evolution_id | 100152 |
series_id | 100151 |
pose | 1 |
place | 1 |
evolution_type | 4 |
album_id | 1600010 |
open_story_id | 1480 |
open_dress_id | 0 |
skill_id | 100151 |
leader_skill_id | 2 |
grow_type | 1 |
hp_min | 25 |
vocal_min | 1112 |
dance_min | 2232 |
visual_min | 1378 |
hp_max | 25 |
vocal_max | 1885 |
dance_max | 3783 |
visual_max | 2335 |
bonus_hp | 2 |
bonus_vocal | 95 |
bonus_dance | 190 |
bonus_visual | 117 |
solo_live | 0 |
star_lesson_type | 2 |
disp_order | 421 |
voice_flag | 0 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=160, name='村松さくら', name_kana='むらまつさくら', age=15, home_town=40, height=145, weight=38, body_size_1=75, body_size_2=55, body_size_3=77, birth_month=3, birth_day=27, constellation=1002, blood_type=2004, hand=3001, favorite='ピンクのもの集め', voice='', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=1, type=1, base_card_id=100151, bus_vo_value=2001, bus_da_value=1073, bus_vi_value=4616, special_type=0, kanji_spaced='村松 さくら', kana_spaced='むらまつ さくら', conventional='Muramatsu Sakura', valist=[]) |
has_spread | False |
has_sign | False |
name_only | 村松さくら |
title | None |
skill | skill_data_t(id=100151, skill_name='フリフリフリボン', explain='9秒毎、低確率でかなりの間、COMBOボーナス8%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=9, value=108, probability_type=2, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=4500, max_duration=900) |
lead_skill | leader_skill_data_t(id=2, name='キュートステップ', explain='キュートアイドルのダンスアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20) |
overall_min | 4722 |
overall_max | 8003 |
overall_bonus | 402 |
valist | [] |
best_stat | 2 |