This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100155
name[プリティパティシエ]中野有香
chara_id102
rarity5
attribute1
title_flag1
evolution_id100156
series_id100155
pose5
place111
evolution_type7
album_id1020050
open_story_id1363
open_dress_id0
skill_id100155
leader_skill_id44
grow_type1
hp_min78
vocal_min1866
dance_min1680
visual_min1710
hp_max78
vocal_max3588
dance_max3230
visual_max3289
bonus_hp4
bonus_vocal180
bonus_dance162
bonus_visual165
solo_live1001
star_lesson_type3
disp_order367
charachara_data_t(chara_id=102, name='中野有香', name_kana='なかのゆか', age=18, home_town=1, height=149, weight=40, body_size_1=77, body_size_2=57, body_size_3=81, birth_month=3, birth_day=23, constellation=1002, blood_type=2002, hand=3001, favorite='空手', voice='下地紫野', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=2, type=1, base_card_id=100003, bus_vo_value=4669, bus_da_value=2221, bus_vi_value=801, kanji_spaced='中野 有香', kana_spaced='なかの ゆか', conventional='Nakano Yuka', valist=[])
has_spreadTrue
has_signFalse
name_only中野有香
titleプリティパティシエ
skillskill_data_t(id=100155, skill_name='スイートクッキング', explain='9秒毎、中確率でしばらくの間、ライフが減少しなくなる', skill_type=12, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=9, value=1, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f2f2cd077b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7f2f2cd07730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=44, name='キュートアビリティ', explain='キュートアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5256
overall_max10107
overall_bonus507
valist[]
best_stat7