This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100171
name涼宮星花
chara_id137
rarity3
attribute1
title_flag0
evolution_id100172
series_id100171
pose1
place1
evolution_type4
album_id1370010
open_story_id2243
open_dress_id0
skill_id100171
leader_skill_id3
grow_type1
hp_min25
vocal_min1441
dance_min1188
visual_min2218
hp_max25
vocal_max2442
dance_max2014
visual_max3759
bonus_hp2
bonus_vocal123
bonus_dance101
bonus_visual188
solo_live0
star_lesson_type2
disp_order755
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=137, name='涼宮星花', name_kana='すずみやせいか', age=19, home_town=27, height=158, weight=45, body_size_1=82, body_size_2=57, body_size_3=83, birth_month=8, birth_day=28, constellation=1006, blood_type=2001, hand=3001, favorite='バイオリン', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=4, type=1, base_card_id=100171, bus_vo_value=3133, bus_da_value=3863, bus_vi_value=3260, special_type=0, kanji_spaced='涼宮 星花', kana_spaced='すずみや せいか', conventional='Suzumiya Seika', valist=[])
has_spreadFalse
has_signFalse
name_only涼宮星花
titleNone
skillskill_data_t(id=100171, skill_name='ラブダンス', explain='12秒毎、低確率で少しの間、NICEでもCOMBOが継続する', skill_type=9, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=12, value=1, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=3, name='キュートメイク', explain='キュートアイドルのビジュアルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=2, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4847
overall_max8215
overall_bonus412
valist[]
best_stat1