This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100183
name月宮雅
chara_id138
rarity3
attribute1
title_flag0
evolution_id100184
series_id100183
pose1
place1
evolution_type4
album_id1380010
open_story_id1538
open_dress_id0
skill_id100183
leader_skill_id2
grow_type1
hp_min25
vocal_min1433
dance_min2159
visual_min1192
hp_max25
vocal_max2428
dance_max3660
visual_max2020
bonus_hp2
bonus_vocal122
bonus_dance183
bonus_visual101
solo_live0
star_lesson_type2
disp_order437
charachara_data_t(chara_id=138, name='月宮雅', name_kana='つきみやみやび', age=18, home_town=1, height=153, weight=44, body_size_1=86, body_size_2=56, body_size_3=82, birth_month=10, birth_day=30, constellation=1009, blood_type=2002, hand=3001, favorite='ママとショッピング', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=1, type=1, base_card_id=100183, bus_vo_value=3396, bus_da_value=2931, bus_vi_value=3928, kanji_spaced='月宮 雅', kana_spaced='つきみや みやび', conventional='Tsukimiya Miyabi', valist=[])
has_spreadFalse
has_signFalse
name_only月宮雅
titleNone
skillskill_data_t(id=100183, skill_name='ママゆずり', explain='6秒毎、低確率で少しの間、COMBOボーナス8%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=6, value=108, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f1b81064a60>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7f1b810649d8>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=2, name='キュートステップ', explain='キュートアイドルのダンスアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4784
overall_max8108
overall_bonus406
valist[]
best_stat2