This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100187
name[ファンシーガール]今井加奈
chara_id106
rarity5
attribute1
title_flag1
evolution_id100188
series_id100187
pose3
place138
evolution_type7
album_id1060030
open_story_id1570
open_dress_id0
skill_id100187
leader_skill_id28
grow_type1
hp_min78
vocal_min1616
dance_min1969
visual_min1675
hp_max78
vocal_max3107
dance_max3786
visual_max3221
bonus_hp4
bonus_vocal156
bonus_dance190
bonus_visual162
solo_live0
star_lesson_type3
disp_order447
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=106, name='今井加奈', name_kana='いまいかな', age=16, home_town=5, height=153, weight=41, body_size_1=81, body_size_2=56, body_size_3=79, birth_month=3, birth_day=3, constellation=1005, blood_type=2004, hand=3001, favorite='友達とおしゃべり', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=1, base_card_id=100141, bus_vo_value=4616, bus_da_value=813, bus_vi_value=2262, special_type=0, kanji_spaced='今井 加奈', kana_spaced='いまい かな', conventional='Imai Kana', valist=[])
has_spreadTrue
has_signFalse
name_only今井加奈
titleファンシーガール
skillskill_data_t(id=100187, skill_name='イノセントスマイル', explain='11秒毎、中確率で少しの間、PERFECTでライフ3回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=11, value=3, probability_type=3, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=28, name='キュートエナジー', explain='キュートアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5260
overall_max10114
overall_bonus508
valist[]
best_stat2