This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100191
name[ローズフルール]櫻井桃華
chara_id115
rarity7
attribute1
title_flag1
evolution_id100192
series_id100191
pose5
place80
evolution_type10
album_id1150050
open_story_id1586
open_dress_id1012
skill_id100191
leader_skill_id48
grow_type1
hp_min40
vocal_min1744
dance_min2675
visual_min1440
hp_max40
vocal_max3633
dance_max5572
visual_max3001
bonus_hp2
bonus_vocal182
bonus_dance279
bonus_visual151
solo_live1001
star_lesson_type4
disp_order459
charachara_data_t(chara_id=115, name='櫻井桃華', name_kana='さくらいももか', age=12, home_town=13, height=145, weight=39, body_size_1=72, body_size_2=53, body_size_3=75, birth_month=4, birth_day=8, constellation=1002, blood_type=2001, hand=3001, favorite='ティータイム', voice='照井春佳', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=3, type=1, base_card_id=100127, bus_vo_value=3046, bus_da_value=3867, bus_vi_value=3341, kanji_spaced='櫻井 桃華', kana_spaced='さくらい ももか', conventional='Sakurai Momoka', valist=[])
has_spreadTrue
has_signTrue
name_only櫻井桃華
titleローズフルール
skillskill_data_t(id=100191, skill_name='愛の薔薇', explain='11秒毎、高確率でしばらくの間、COMBOボーナス18%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=11, value=118, probability_type=4, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f4789d6aea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f4789d6ae18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=48, name='キュートステップ', explain='キュートアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5859
overall_max12206
overall_bonus612
valist[]
best_stat2