This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100195
name榊原里美
chara_id149
rarity3
attribute1
title_flag0
evolution_id100196
series_id100195
pose1
place1
evolution_type4
album_id1490010
open_story_id1590
open_dress_id0
skill_id100195
leader_skill_id2
grow_type1
hp_min25
vocal_min1182
dance_min2171
visual_min1427
hp_max25
vocal_max2004
dance_max3680
visual_max2418
bonus_hp2
bonus_vocal101
bonus_dance184
bonus_visual121
solo_live0
star_lesson_type2
disp_order467
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=149, name='榊原里美', name_kana='さかきばらさとみ', age=17, home_town=33, height=162, weight=46, body_size_1=91, body_size_2=56, body_size_3=86, birth_month=8, birth_day=27, constellation=1006, blood_type=2004, hand=3001, favorite='甘いお菓子を食べること', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=4, type=1, base_card_id=100195, bus_vo_value=2386, bus_da_value=685, bus_vi_value=4620, special_type=0, kanji_spaced='榊原 里美', kana_spaced='さかきばら さとみ', conventional='Sakakibara Satomi', valist=[])
has_spreadFalse
has_signFalse
name_only榊原里美
titleNone
skillskill_data_t(id=100195, skill_name='天然ボディ', explain='7秒毎、低確率でしばらくの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=7, value=110, probability_type=2, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=4500, max_duration=750)
lead_skillleader_skill_data_t(id=2, name='キュートステップ', explain='キュートアイドルのダンスアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4780
overall_max8102
overall_bonus406
valist[]
best_stat2