This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100199
name[微笑みの聖女]クラリス
chara_id158
rarity5
attribute1
title_flag1
evolution_id100200
series_id100199
pose3
place151
evolution_type7
album_id1580030
open_story_id1658
open_dress_id0
skill_id100199
leader_skill_id25
grow_type1
hp_min35
vocal_min1037
dance_min2362
visual_min1338
hp_max35
vocal_max1995
dance_max4543
visual_max2574
bonus_hp2
bonus_vocal100
bonus_dance228
bonus_visual129
solo_live0
star_lesson_type3
disp_order493
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=158, name='クラリス', name_kana='くらりす', age=20, home_town=3, height=166, weight=45, body_size_1=80, body_size_2=55, body_size_3=82, birth_month=8, birth_day=26, constellation=1006, blood_type=2003, hand=3001, favorite='ボランティア', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=3, type=1, base_card_id=100105, bus_vo_value=452, bus_da_value=2606, bus_vi_value=4633, special_type=0, kanji_spaced='クラリス', kana_spaced='くらりす', conventional='Clarice', valist=[])
has_spreadTrue
has_signFalse
name_onlyクラリス
title微笑みの聖女
skillskill_data_t(id=100199, skill_name='清らかな心', explain='11秒毎、高確率でしばらくの間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=115, probability_type=4, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min4737
overall_max9112
overall_bonus457
valist[]
best_stat2