This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100215
name[花園の春風]西園寺琴歌
chara_id133
rarity5
attribute1
title_flag1
evolution_id100216
series_id100215
pose5
place166
evolution_type7
album_id1330050
open_story_id1794
open_dress_id0
skill_id100215
leader_skill_id28
grow_type1
hp_min78
vocal_min1717
dance_min1884
visual_min1684
hp_max78
vocal_max3302
dance_max3623
visual_max3238
bonus_hp4
bonus_vocal166
bonus_dance182
bonus_visual162
solo_live0
star_lesson_type3
disp_order533
charachara_data_t(chara_id=133, name='西園寺琴歌', name_kana='さいおんじことか', age=17, home_town=1, height=156, weight=46, body_size_1=87, body_size_2=57, body_size_3=85, birth_month=1, birth_day=23, constellation=1004, blood_type=2004, hand=3001, favorite='押し花作り', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=3, type=1, base_card_id=100025, bus_vo_value=2386, bus_da_value=3943, bus_vi_value=3926, kanji_spaced='西園寺 琴歌', kana_spaced='さいおんじ ことか', conventional='Saionji Kotoka', valist=[])
has_spreadTrue
has_signFalse
name_only西園寺琴歌
title花園の春風
skillskill_data_t(id=100215, skill_name='春風の息吹', explain='7秒毎、中確率で少しの間、ライフが減少しなくなる', skill_type=12, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=1, probability_type=3, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fa567133a60>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7fa5671339d8>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=28, name='キュートエナジー', explain='キュートアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5285
overall_max10163
overall_bonus510
valist[]
best_stat6