This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100217
name松原早耶
chara_id129
rarity3
attribute1
title_flag0
evolution_id100218
series_id100217
pose1
place1
evolution_type4
album_id1290010
open_story_id1798
open_dress_id0
skill_id100217
leader_skill_id1
grow_type1
hp_min25
vocal_min2207
dance_min1409
visual_min1154
hp_max25
vocal_max3740
dance_max2388
visual_max1956
bonus_hp2
bonus_vocal187
bonus_dance120
bonus_visual98
solo_live0
star_lesson_type2
disp_order541
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=129, name='松原早耶', name_kana='まつばらさや', age=18, home_town=3, height=156, weight=43, body_size_1=83, body_size_2=58, body_size_3=86, birth_month=12, birth_day=28, constellation=1007, blood_type=2003, hand=3001, favorite='ブログ', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=1, type=1, base_card_id=100217, bus_vo_value=1990, bus_da_value=4633, bus_vi_value=1067, special_type=0, kanji_spaced='松原 早耶', kana_spaced='まつばら さや', conventional='Matsubara Saya', valist=[])
has_spreadFalse
has_signFalse
name_only松原早耶
titleNone
skillskill_data_t(id=100217, skill_name='複雑なダンス', explain='9秒毎、低確率で少しの間、GREATをPERFECTにする', skill_type=5, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=1, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fe88766dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7fe88766dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=1, name='キュートボイス', explain='キュートアイドルのボーカルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=1, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4770
overall_max8084
overall_bonus405
valist[]
best_stat3