This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100239
name[わきわきハンター]棟方愛海
chara_id121
rarity5
attribute1
title_flag1
evolution_id100240
series_id100239
pose3
place1
evolution_type7
album_id1210030
open_story_id2148
open_dress_id0
skill_id100239
leader_skill_id25
grow_type1
hp_min35
vocal_min1504
dance_min2393
visual_min1224
hp_max35
vocal_max2892
dance_max4601
visual_max2353
bonus_hp2
bonus_vocal145
bonus_dance231
bonus_visual118
solo_live0
star_lesson_type3
disp_order687
charachara_data_t(chara_id=121, name='棟方愛海', name_kana='むなかたあつみ', age=14, home_town=2, height=151, weight=41, body_size_1=73, body_size_2=56, body_size_3=75, birth_month=8, birth_day=1, constellation=1011, blood_type=2001, hand=3003, favorite='指の運動', voice='藤本彩花', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=2, type=1, base_card_id=100159, bus_vo_value=2386, bus_da_value=648, bus_vi_value=4656, kanji_spaced='棟方 愛海', kana_spaced='むなかた あつみ', conventional='Munakata Atsumi', valist=[])
has_spreadTrue
has_signFalse
name_only棟方愛海
titleわきわきハンター
skillskill_data_t(id=100239, skill_name='ドリームダイブ', explain='9秒毎、高確率で少しの間、COMBOボーナス14%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=114, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7eff5b497ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7eff5b497e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5121
overall_max9846
overall_bonus494
valist[]
best_stat2