This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100247
name栗原ネネ
chara_id156
rarity3
attribute1
title_flag0
evolution_id100248
series_id100247
pose1
place1
evolution_type4
album_id1560010
open_story_id1888
open_dress_id0
skill_id100247
leader_skill_id5
grow_type1
hp_min28
vocal_min1617
dance_min1680
visual_min1604
hp_max28
vocal_max2741
dance_max2848
visual_max2719
bonus_hp2
bonus_vocal138
bonus_dance143
bonus_visual136
solo_live0
star_lesson_type2
disp_order621
charachara_data_t(chara_id=156, name='栗原ネネ', name_kana='くりはらねね', age=15, home_town=32, height=161, weight=44, body_size_1=77, body_size_2=54, body_size_3=78, birth_month=9, birth_day=9, constellation=1006, blood_type=2001, hand=3001, favorite='テレビ鑑賞・健康作り', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=3, type=1, base_card_id=100247, bus_vo_value=4623, bus_da_value=2324, bus_vi_value=744, kanji_spaced='栗原 ネネ', kana_spaced='くりはら ねね', conventional='Kurihara Nene', valist=[])
has_spreadFalse
has_signFalse
name_only栗原ネネ
titleNone
skillskill_data_t(id=100247, skill_name='元気のおまじない', explain='11秒毎、低確率でしばらくの間、PERFECTでライフ2回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=2, probability_type=2, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7f3765e9d8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7f7f3765e950>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=4500, max_duration=750)
lead_skillleader_skill_data_t(id=5, name='キュートエナジー', explain='キュートアイドルのライフ10%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=5, up_type=1, up_value=10, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4901
overall_max8308
overall_bonus417
valist[]
best_stat6