This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100265
name大沼くるみ
chara_id125
rarity3
attribute1
title_flag0
evolution_id100266
series_id100265
pose1
place1
evolution_type4
album_id1250010
open_story_id2006
open_dress_id0
skill_id100265
leader_skill_id5
grow_type1
hp_min28
vocal_min1620
dance_min1610
visual_min1674
hp_max28
vocal_max2746
dance_max2728
visual_max2838
bonus_hp2
bonus_vocal138
bonus_dance137
bonus_visual142
solo_live0
star_lesson_type2
disp_order659
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=125, name='大沼くるみ', name_kana='おおぬまくるみ', age=13, home_town=21, height=145, weight=40, body_size_1=5001, body_size_2=5002, body_size_3=5003, birth_month=3, birth_day=30, constellation=1002, blood_type=2001, hand=3001, favorite='ポケットティッシュ収集、お風呂に入ること', voice='', model_height_id=0, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=4, type=1, base_card_id=100265, bus_vo_value=2350, bus_da_value=694, bus_vi_value=4647, special_type=0, kanji_spaced='大沼 くるみ', kana_spaced='おおぬま くるみ', conventional='Oonuma Kurumi', valist=[])
has_spreadFalse
has_signFalse
name_only大沼くるみ
titleNone
skillskill_data_t(id=100265, skill_name='栄養いっぱい', explain='13秒毎、低確率でかなりの間、PERFECTでライフ2回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=13, value=2, probability_type=2, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=4500, max_duration=900)
lead_skillleader_skill_data_t(id=5, name='キュートエナジー', explain='キュートアイドルのライフ10%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=5, up_type=1, up_value=10, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4904
overall_max8312
overall_bonus417
valist[]
best_stat5