This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100271
name[サンシャインビーチ]道明寺歌鈴
chara_id141
rarity5
attribute1
title_flag1
evolution_id100272
series_id100271
pose5
place200
evolution_type7
album_id1410050
open_story_id1887
open_dress_id0
skill_id100271
leader_skill_id25
grow_type1
hp_min35
vocal_min1279
dance_min2403
visual_min1554
hp_max35
vocal_max2459
dance_max4621
visual_max2988
bonus_hp2
bonus_vocal123
bonus_dance232
bonus_visual150
solo_live1001
star_lesson_type3
disp_order619
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=141, name='道明寺歌鈴', name_kana='どうみょうじかりん', age=17, home_town=29, height=155, weight=43, body_size_1=80, body_size_2=55, body_size_3=83, birth_month=1, birth_day=1, constellation=1007, blood_type=2001, hand=3001, favorite='境内のお掃除', voice='新田ひより', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=4, type=1, base_card_id=100079, bus_vo_value=3686, bus_da_value=2719, bus_vi_value=3850, special_type=0, kanji_spaced='道明寺 歌鈴', kana_spaced='どうみょうじ かりん', conventional='Domyoji Karin', valist=[])
has_spreadTrue
has_signFalse
name_only道明寺歌鈴
titleサンシャインビーチ
skillskill_data_t(id=100271, skill_name='真夏のアクシデント', explain='13秒毎、高確率でかなりの間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=13, value=115, probability_type=4, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5236
overall_max10068
overall_bonus505
valist[]
best_stat2