This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100323
name相原雪乃
chara_id130
rarity3
attribute1
title_flag0
evolution_id100324
series_id100323
pose1
place1
evolution_type4
album_id1300010
open_story_id2536
open_dress_id0
skill_id100323
leader_skill_id21
grow_type1
hp_min25
vocal_min1445
dance_min1195
visual_min2209
hp_max25
vocal_max2449
dance_max2026
visual_max3744
bonus_hp2
bonus_vocal123
bonus_dance102
bonus_visual188
solo_live0
star_lesson_type2
disp_order857
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=130, name='相原雪乃', name_kana='あいはらゆきの', age=22, home_town=7, height=160, weight=51, body_size_1=92, body_size_2=58, body_size_3=90, birth_month=2, birth_day=14, constellation=1004, blood_type=2001, hand=3002, favorite='紅茶', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=3, type=1, base_card_id=100323, bus_vo_value=2163, bus_da_value=4616, bus_vi_value=912, special_type=0, kanji_spaced='相原 雪乃', kana_spaced='あいはら ゆきの', conventional='Aihara Yukino', valist=[])
has_spreadFalse
has_signFalse
name_only相原雪乃
titleNone
skillskill_data_t(id=100323, skill_name='キュートダンス', explain='13秒毎、低確率でかなりの間、GREATをPERFECTにする', skill_type=5, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=13, value=1, probability_type=2, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=4500, max_duration=900)
lead_skillleader_skill_data_t(id=21, name='キュートアビリティ', explain='キュートアイドルの特技発動確率15%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=6, up_type=1, up_value=15, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4849
overall_max8219
overall_bonus413
valist[]
best_stat1