This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100333
name[だだもれエモーション]大沼くるみ
chara_id125
rarity5
attribute1
title_flag1
evolution_id100334
series_id100333
pose3
place282
evolution_type7
album_id1250030
open_story_id2589
open_dress_id0
skill_id100333
leader_skill_id25
grow_type1
hp_min35
vocal_min1578
dance_min2421
visual_min1303
hp_max35
vocal_max3034
dance_max4655
visual_max2505
bonus_hp2
bonus_vocal152
bonus_dance233
bonus_visual126
solo_live0
star_lesson_type3
disp_order879
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=125, name='大沼くるみ', name_kana='おおぬまくるみ', age=13, home_town=21, height=145, weight=40, body_size_1=5001, body_size_2=5002, body_size_3=5003, birth_month=3, birth_day=30, constellation=1002, blood_type=2001, hand=3001, favorite='ポケットティッシュ収集、お風呂に入ること', voice='', model_height_id=0, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=4, type=1, base_card_id=100265, bus_vo_value=2350, bus_da_value=694, bus_vi_value=4647, special_type=0, kanji_spaced='大沼 くるみ', kana_spaced='おおぬま くるみ', conventional='Oonuma Kurumi', valist=[])
has_spreadTrue
has_signFalse
name_only大沼くるみ
titleだだもれエモーション
skillskill_data_t(id=100333, skill_name='健気な実り', explain='9秒毎、中確率でライフを15消費し、しばらくの間PERFECT/GREATのスコア18%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=15, cutin_type=2, condition=9, value=118, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5302
overall_max10194
overall_bonus511
valist[]
best_stat2