This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100389
name[ようせいのこ]遊佐こずえ
chara_id124
rarity7
attribute1
title_flag1
evolution_id100390
series_id100389
pose5
place352
evolution_type10
album_id1240050
open_story_id2886
open_dress_id1034
skill_id100389
leader_skill_id48
grow_type1
hp_min40
vocal_min1779
dance_min2694
visual_min1477
hp_max40
vocal_max3707
dance_max5613
visual_max3078
bonus_hp2
bonus_vocal186
bonus_dance281
bonus_visual154
solo_live1001
star_lesson_type4
disp_order1065
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=124, name='遊佐こずえ', name_kana='ゆさこずえ', age=11, home_town=5, height=130, weight=28, body_size_1=62, body_size_2=50, body_size_3=65, birth_month=2, birth_day=19, constellation=1005, blood_type=2002, hand=3001, favorite='しゅみってなぁに?', voice='花谷麻妃', model_height_id=0, model_weight_id=0, model_bust_id=3, model_skin_id=0, spine_size=0, personality=4, type=1, base_card_id=100283, bus_vo_value=688, bus_da_value=2365, bus_vi_value=4638, special_type=0, kanji_spaced='遊佐 こずえ', kana_spaced='ゆさ こずえ', conventional='Yusa Kozue', valist=[])
has_spreadTrue
has_signTrue
name_only遊佐こずえ
titleようせいのこ
skillskill_data_t(id=100389, skill_name='いっしょにふわぁ', explain='8秒毎、高確率でわずかな間、COMBOボーナス13%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=8, value=113, probability_type=4, available_time_type=2, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=48, name='キュートステップ', explain='キュートアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5950
overall_max12398
overall_bonus621
valist[]
best_stat2