This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100433
name[フリルドウェスタン]相原雪乃
chara_id130
rarity5
attribute1
title_flag1
evolution_id100434
series_id100433
pose3
place301
evolution_type7
album_id1300030
open_story_id3009
open_dress_id0
skill_id100433
leader_skill_id26
grow_type1
hp_min35
vocal_min1578
dance_min1303
visual_min2421
hp_max35
vocal_max3034
dance_max2505
visual_max4655
bonus_hp2
bonus_vocal152
bonus_dance126
bonus_visual233
solo_live0
star_lesson_type3
disp_order1173
charachara_data_t(chara_id=130, name='相原雪乃', name_kana='あいはらゆきの', age=22, home_town=7, height=160, weight=51, body_size_1=92, body_size_2=58, body_size_3=90, birth_month=2, birth_day=14, constellation=1004, blood_type=2001, hand=3002, favorite='紅茶', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=3, type=1, base_card_id=100323, bus_vo_value=2163, bus_da_value=4616, bus_vi_value=912, kanji_spaced='相原 雪乃', kana_spaced='あいはら ゆきの', conventional='Aihara Yukino', valist=[])
has_spreadTrue
has_signFalse
name_only相原雪乃
titleフリルドウェスタン
skillskill_data_t(id=100433, skill_name='カントリーステップ', explain='6秒毎、中確率でわずかな間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=115, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f1b81064a60>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7f1b810649d8>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=26, name='キュートメイク', explain='キュートアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5302
overall_max10194
overall_bonus511
valist[]
best_stat1