This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100437
name[ハッピー☆ジーニアス]池袋晶葉
chara_id166
rarity5
attribute1
title_flag1
evolution_id100438
series_id100437
pose3
place1
evolution_type7
album_id1660030
open_story_id3018
open_dress_id0
skill_id100437
leader_skill_id25
grow_type1
hp_min35
vocal_min1311
dance_min2410
visual_min1583
hp_max35
vocal_max2521
dance_max4635
visual_max3044
bonus_hp2
bonus_vocal127
bonus_dance232
bonus_visual153
solo_live0
star_lesson_type3
disp_order1195
charachara_data_t(chara_id=166, name='池袋晶葉', name_kana='いけぶくろあきは', age=14, home_town=1, height=148, weight=39, body_size_1=75, body_size_2=53, body_size_3=74, birth_month=6, birth_day=10, constellation=1008, blood_type=2002, hand=3001, favorite='ロボット制作', voice='', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=2, type=1, base_card_id=100279, bus_vo_value=2027, bus_da_value=996, bus_vi_value=4667, kanji_spaced='池袋 晶葉', kana_spaced='いけぶくろ あきは', conventional='Ikebukuro Akiha', valist=[])
has_spreadTrue
has_signFalse
name_only池袋晶葉
titleハッピー☆ジーニアス
skillskill_data_t(id=100437, skill_name='天才のひらめき', explain='9秒毎、中確率でしばらくの間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=115, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fa567133a60>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7fa5671339d8>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5304
overall_max10200
overall_bonus512
valist[]
best_stat2