This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100441
name[大傾奇娘]丹羽仁美
chara_id140
rarity5
attribute1
title_flag1
evolution_id100442
series_id100441
pose3
place415
evolution_type7
album_id1400030
open_story_id3044
open_dress_id0
skill_id100441
leader_skill_id28
grow_type1
hp_min78
vocal_min1744
dance_min1927
visual_min1707
hp_max78
vocal_max3353
dance_max3705
visual_max3283
bonus_hp4
bonus_vocal168
bonus_dance186
bonus_visual165
solo_live0
star_lesson_type3
disp_order1199
charachara_data_t(chara_id=140, name='丹羽仁美', name_kana='にわひとみ', age=18, home_town=28, height=157, weight=43, body_size_1=81, body_size_2=55, body_size_3=79, birth_month=6, birth_day=4, constellation=1008, blood_type=2002, hand=3001, favorite='史跡巡り・武将グッズ収集', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=1, base_card_id=100327, bus_vo_value=1508, bus_da_value=1548, bus_vi_value=4635, kanji_spaced='丹羽 仁美', kana_spaced='にわ ひとみ', conventional='Niwa Hitomi', valist=[])
has_spreadTrue
has_signFalse
name_only丹羽仁美
title大傾奇娘
skillskill_data_t(id=100441, skill_name='あっぱれ演舞', explain='8秒毎、中確率でわずかな間、PERFECTでライフ3回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=8, value=3, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb369716ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7fb369716e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=28, name='キュートエナジー', explain='キュートアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5378
overall_max10341
overall_bonus519
valist[]
best_stat6