This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100457
name[秋風に手を振って]中野有香
chara_id102
rarity5
attribute1
title_flag1
evolution_id100458
series_id100457
pose15
place80
evolution_type7
album_id1020150
open_story_id3088
open_dress_id0
skill_id100457
leader_skill_id25
grow_type1
hp_min35
vocal_min1627
dance_min2486
visual_min1346
hp_max35
vocal_max3129
dance_max4780
visual_max2588
bonus_hp2
bonus_vocal157
bonus_dance239
bonus_visual130
solo_live0
star_lesson_type3
disp_order1251
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=102, name='中野有香', name_kana='なかのゆか', age=18, home_town=1, height=149, weight=40, body_size_1=77, body_size_2=57, body_size_3=81, birth_month=3, birth_day=23, constellation=1002, blood_type=2002, hand=3001, favorite='空手', voice='下地紫野', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=2, type=1, base_card_id=100003, bus_vo_value=4669, bus_da_value=2221, bus_vi_value=801, special_type=0, kanji_spaced='中野 有香', kana_spaced='なかの ゆか', conventional='Nakano Yuka', valist=[])
has_spreadTrue
has_signFalse
name_only中野有香
title秋風に手を振って
skillskill_data_t(id=100457, skill_name='見守る信頼', explain='13秒毎、高確率でかなりの間、COMBOボーナス14%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=13, value=114, probability_type=4, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5459
overall_max10497
overall_bonus526
valist[]
best_stat2