This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100465
name[マジカルガール・アクア]福山舞
chara_id104
rarity5
attribute1
title_flag1
evolution_id100466
series_id100465
pose5
place50
evolution_type7
album_id1040050
open_story_id3117
open_dress_id0
skill_id100465
leader_skill_id24
grow_type1
hp_min35
vocal_min2415
dance_min1307
visual_min1580
hp_max35
vocal_max4645
dance_max2513
visual_max3039
bonus_hp2
bonus_vocal233
bonus_dance126
bonus_visual152
solo_live0
star_lesson_type3
disp_order1273
charachara_data_t(chara_id=104, name='福山舞', name_kana='ふくやままい', age=10, home_town=3, height=132, weight=28, body_size_1=64, body_size_2=56, body_size_3=70, birth_month=1, birth_day=21, constellation=1004, blood_type=2004, hand=3002, favorite='一輪車', voice='', model_height_id=0, model_weight_id=0, model_bust_id=3, model_skin_id=1, spine_size=0, personality=3, type=1, base_card_id=100069, bus_vo_value=3946, bus_da_value=4017, bus_vi_value=2292, kanji_spaced='福山 舞', kana_spaced='ふくやま まい', conventional='Fukuyama Mai', valist=[])
has_spreadTrue
has_signFalse
name_only福山舞
titleマジカルガール・アクア
skillskill_data_t(id=100465, skill_name='マジカルアクア・スプラッシュ', explain='9秒毎、高確率で少しの間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=115, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f3e9bd107b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f3e9bd10730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=24, name='キュートボイス', explain='キュートアイドルのボーカルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=1, up_type=1, up_value=60, special_id=0, need_chara='')
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5302
overall_max10197
overall_bonus511
valist[]
best_stat3