This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100513
name[桜ガール]月宮雅
chara_id138
rarity5
attribute1
title_flag1
evolution_id100514
series_id100513
pose5
place492
evolution_type7
album_id1380050
open_story_id3289
open_dress_id0
skill_id100513
leader_skill_id25
grow_type1
hp_min35
vocal_min1583
dance_min2410
visual_min1311
hp_max35
vocal_max3044
dance_max4635
visual_max2521
bonus_hp2
bonus_vocal153
bonus_dance232
bonus_visual127
solo_live0
star_lesson_type3
disp_order1415
charachara_data_t(chara_id=138, name='月宮雅', name_kana='つきみやみやび', age=18, home_town=1, height=153, weight=44, body_size_1=86, body_size_2=56, body_size_3=82, birth_month=10, birth_day=30, constellation=1009, blood_type=2002, hand=3001, favorite='ママとショッピング', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=1, type=1, base_card_id=100183, bus_vo_value=3396, bus_da_value=2931, bus_vi_value=3928, kanji_spaced='月宮 雅', kana_spaced='つきみや みやび', conventional='Tsukimiya Miyabi', valist=[])
has_spreadTrue
has_signFalse
name_only月宮雅
title桜ガール
skillskill_data_t(id=100513, skill_name='甘え上手', explain='11秒毎、高確率でしばらくの間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=115, probability_type=4, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb745cbe9d8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7fb745cbe950>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5304
overall_max10200
overall_bonus512
valist[]
best_stat2