This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100523
name[乙女の素顔]原田美世
chara_id165
rarity5
attribute1
title_flag1
evolution_id100524
series_id100523
pose7
place31
evolution_type7
album_id1650070
open_story_id3329
open_dress_id0
skill_id100523
leader_skill_id25
grow_type1
hp_min35
vocal_min1307
dance_min2415
visual_min1580
hp_max35
vocal_max2513
dance_max4645
visual_max3039
bonus_hp2
bonus_vocal126
bonus_dance233
bonus_visual152
solo_live0
star_lesson_type3
disp_order1447
charachara_data_t(chara_id=165, name='原田美世', name_kana='はらだみよ', age=20, home_town=21, height=163, weight=46, body_size_1=86, body_size_2=59, body_size_3=85, birth_month=11, birth_day=14, constellation=1009, blood_type=2004, hand=3001, favorite='クルマ・バイクいじり', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=1, base_card_id=100133, bus_vo_value=4620, bus_da_value=2333, bus_vi_value=738, kanji_spaced='原田 美世', kana_spaced='はらだ みよ', conventional='Harada Miyo', valist=[])
has_spreadTrue
has_signFalse
name_only原田美世
title乙女の素顔
skillskill_data_t(id=100523, skill_name='ライズ・ザ・ギア', explain='6秒毎、中確率で一瞬の間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=1, probability_type=3, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7ff71bb5bea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7ff71bb5be18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 1), max_chance=5250, max_duration=300)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5302
overall_max10197
overall_bonus511
valist[]
best_stat2