This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100541
name[ローゼスゴシック]日下部若葉
chara_id148
rarity5
attribute1
title_flag1
evolution_id100542
series_id100541
pose5
place526
evolution_type7
album_id1480050
open_story_id3382
open_dress_id0
skill_id100541
leader_skill_id25
grow_type1
hp_min35
vocal_min1315
dance_min2405
visual_min1585
hp_max35
vocal_max2529
dance_max4625
visual_max3049
bonus_hp2
bonus_vocal127
bonus_dance232
bonus_visual153
solo_live0
star_lesson_type3
disp_order1497
charachara_data_t(chara_id=148, name='日下部若葉', name_kana='くさかべわかば', age=20, home_town=32, height=148, weight=40, body_size_1=77, body_size_2=54, body_size_3=78, birth_month=5, birth_day=4, constellation=1001, blood_type=2004, hand=3001, favorite='ジグソーパズル', voice='', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=0, type=1, base_card_id=100163, bus_vo_value=3876, bus_da_value=2261, bus_vi_value=4117, kanji_spaced='日下部 若葉', kana_spaced='くさかべ わかば', conventional='Kusakabe Wakaba', valist=[])
has_spreadTrue
has_signFalse
name_only日下部若葉
titleローゼスゴシック
skillskill_data_t(id=100541, skill_name='精一杯の背伸び', explain='6秒毎、中確率でわずかな間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=115, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fa567133a60>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7fa5671339d8>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5305
overall_max10203
overall_bonus512
valist[]
best_stat2