This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100553
name[船上の音楽家]有浦柑奈
chara_id163
rarity5
attribute1
title_flag1
evolution_id100554
series_id100553
pose5
place382
evolution_type7
album_id1630050
open_story_id3451
open_dress_id0
skill_id100553
leader_skill_id26
grow_type1
hp_min35
vocal_min1583
dance_min1311
visual_min2410
hp_max35
vocal_max3044
dance_max2521
visual_max4635
bonus_hp2
bonus_vocal153
bonus_dance127
bonus_visual232
solo_live0
star_lesson_type3
disp_order1543
charachara_data_t(chara_id=163, name='有浦柑奈', name_kana='ありうらかんな', age=19, home_town=42, height=155, weight=44, body_size_1=78, body_size_2=57, body_size_3=80, birth_month=3, birth_day=6, constellation=1005, blood_type=2004, hand=3001, favorite='ラブ&ピース', voice='', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=4, type=1, base_card_id=100221, bus_vo_value=784, bus_da_value=2273, bus_vi_value=4633, kanji_spaced='有浦 柑奈', kana_spaced='ありうら かんな', conventional='Ariura Kanna', valist=[])
has_spreadTrue
has_signFalse
name_only有浦柑奈
title船上の音楽家
skillskill_data_t(id=100553, skill_name='うみのうた', explain='6秒毎、中確率でわずかな間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=115, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fde3f9d1ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7fde3f9d1e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=26, name='キュートメイク', explain='キュートアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5304
overall_max10200
overall_bonus512
valist[]
best_stat1