This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100555
name[絢爛華麗]西園寺琴歌
chara_id133
rarity5
attribute1
title_flag1
evolution_id100556
series_id100555
pose9
place548
evolution_type7
album_id1330090
open_story_id3448
open_dress_id0
skill_id100555
leader_skill_id26
grow_type1
hp_min35
vocal_min1528
dance_min1247
visual_min2410
hp_max35
vocal_max2938
dance_max2399
visual_max4635
bonus_hp2
bonus_vocal147
bonus_dance120
bonus_visual232
solo_live0
star_lesson_type3
disp_order1537
charachara_data_t(chara_id=133, name='西園寺琴歌', name_kana='さいおんじことか', age=17, home_town=1, height=156, weight=46, body_size_1=87, body_size_2=57, body_size_3=85, birth_month=1, birth_day=23, constellation=1004, blood_type=2004, hand=3001, favorite='押し花作り', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=3, type=1, base_card_id=100025, bus_vo_value=2386, bus_da_value=3943, bus_vi_value=3926, kanji_spaced='西園寺 琴歌', kana_spaced='さいおんじ ことか', conventional='Saionji Kotoka', valist=[])
has_spreadTrue
has_signFalse
name_only西園寺琴歌
title絢爛華麗
skillskill_data_t(id=100555, skill_name='お嬢様の気品', explain='9秒毎、中確率でしばらくの間、COMBOボーナス14%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=114, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f1b81064a60>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7f1b810649d8>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=26, name='キュートメイク', explain='キュートアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5185
overall_max9972
overall_bonus499
valist[]
best_stat1