This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100561
name[スイートサマータイム]三村かな子
chara_id108
rarity5
attribute1
title_flag1
evolution_id100562
series_id100561
pose15
place91
evolution_type7
album_id1080150
open_story_id3478
open_dress_id0
skill_id100561
leader_skill_id44
grow_type1
hp_min35
vocal_min1570
dance_min2436
visual_min1290
hp_max35
vocal_max3019
dance_max4685
visual_max2481
bonus_hp2
bonus_vocal151
bonus_dance235
bonus_visual125
solo_live1001
star_lesson_type3
disp_order1561
charachara_data_t(chara_id=108, name='三村かな子', name_kana='みむらかなこ', age=17, home_town=1, height=153, weight=52, body_size_1=90, body_size_2=65, body_size_3=89, birth_month=1, birth_day=6, constellation=1007, blood_type=2004, hand=3001, favorite='お菓子作り', voice='大坪由佳', model_height_id=1, model_weight_id=1, model_bust_id=2, model_skin_id=1, spine_size=1, personality=0, type=1, base_card_id=100007, bus_vo_value=3452, bus_da_value=2815, bus_vi_value=3988, kanji_spaced='三村 かな子', kana_spaced='みむら かなこ', conventional='Mimura Kanako', valist=[])
has_spreadTrue
has_signFalse
name_only三村かな子
titleスイートサマータイム
skillskill_data_t(id=100561, skill_name='夏の魔法', explain='8秒毎、高確率でわずかな間、COMBOボーナス10%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=8, value=110, probability_type=4, available_time_type=2, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f8797c377b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f8797c37730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=44, name='キュートアビリティ', explain='キュートアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='')
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5296
overall_max10185
overall_bonus511
valist[]
best_stat2