This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100567
name[お祭り小町大作戦]桃井あずき
chara_id136
rarity7
attribute1
title_flag1
evolution_id100568
series_id100567
pose7
place567
evolution_type10
album_id1360070
open_story_id3486
open_dress_id1020
skill_id100567
leader_skill_id49
grow_type1
hp_min40
vocal_min1782
dance_min1481
visual_min2689
hp_max40
vocal_max3712
dance_max3086
visual_max5603
bonus_hp2
bonus_vocal186
bonus_dance155
bonus_visual281
solo_live0
star_lesson_type4
disp_order1577
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=136, name='桃井あずき', name_kana='ももいあずき', age=15, home_town=6, height=145, weight=40, body_size_1=80, body_size_2=55, body_size_3=78, birth_month=7, birth_day=7, constellation=1012, blood_type=2001, hand=3001, favorite='金魚すくい', voice='', model_height_id=0, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=1, type=1, base_card_id=100081, bus_vo_value=3919, bus_da_value=3007, bus_vi_value=3329, special_type=0, kanji_spaced='桃井 あずき', kana_spaced='ももい あずき', conventional='Momoi Azuki', valist=[])
has_spreadTrue
has_signTrue
name_only桃井あずき
titleお祭り小町大作戦
skillskill_data_t(id=100567, skill_name='祭囃子大作戦 !', explain='8秒毎、高確率でわずかな間、COMBOボーナス13%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=8, value=113, probability_type=4, available_time_type=2, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=49, name='キュートメイク', explain='キュートアイドルのビジュアルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=2, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5952
overall_max12401
overall_bonus622
valist[]
best_stat1