This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100577
name[P.C.S]島村卯月
chara_id101
rarity7
attribute1
title_flag1
evolution_id100578
series_id100577
pose13
place578
evolution_type10
album_id1010130
open_story_id3525
open_dress_id1901
skill_id100577
leader_skill_id67
grow_type1
hp_min40
vocal_min1477
dance_min2694
visual_min1779
hp_max40
vocal_max3078
dance_max5613
visual_max3707
bonus_hp2
bonus_vocal154
bonus_dance281
bonus_visual186
solo_live1001
star_lesson_type4
disp_order1605
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=101, name='島村卯月', name_kana='しまむらうづき', age=17, home_town=1, height=159, weight=45, body_size_1=83, body_size_2=59, body_size_3=87, birth_month=4, birth_day=24, constellation=1001, blood_type=2004, hand=3001, favorite='友達と長電話', voice='大橋彩香', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=1, base_card_id=100001, bus_vo_value=3277, bus_da_value=3123, bus_vi_value=3855, special_type=0, kanji_spaced='島村 卯月', kana_spaced='しまむら うづき', conventional='Shimamura Uzuki', valist=[])
has_spreadTrue
has_signTrue
name_only島村卯月
titleP.C.S
skillskill_data_t(id=100577, skill_name='Smile/P.C.S', explain='9秒毎、高確率で少しの間、PERFECTのスコア10%アップ、COMBOボーナス15%アップ', skill_type=27, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=110, probability_type=4, available_time_type=3, value_2=115, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=67, name='キュートアビリティ', explain='キュートアイドルの特技発動確率40%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=6, up_type=1, up_value=40, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5950
overall_max12398
overall_bonus621
valist[]
best_stat2