This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100591
name[サンクスクラウン]クラリス
chara_id158
rarity5
attribute1
title_flag1
evolution_id100592
series_id100591
pose7
place512
evolution_type7
album_id1580070
open_story_id3618
open_dress_id0
skill_id100591
leader_skill_id26
grow_type1
hp_min35
vocal_min1247
dance_min1528
visual_min2410
hp_max35
vocal_max2399
dance_max2938
visual_max4635
bonus_hp2
bonus_vocal120
bonus_dance147
bonus_visual232
solo_live0
star_lesson_type3
disp_order1641
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=158, name='クラリス', name_kana='くらりす', age=20, home_town=3, height=166, weight=45, body_size_1=80, body_size_2=55, body_size_3=82, birth_month=8, birth_day=26, constellation=1006, blood_type=2003, hand=3001, favorite='ボランティア', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=3, type=1, base_card_id=100105, bus_vo_value=452, bus_da_value=2606, bus_vi_value=4633, special_type=0, kanji_spaced='クラリス', kana_spaced='くらりす', conventional='Clarice', valist=[])
has_spreadTrue
has_signFalse
name_onlyクラリス
titleサンクスクラウン
skillskill_data_t(id=100591, skill_name='軽やかな足取り', explain='4秒毎、中確率で一瞬の間、COMBOボーナス14%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=4, value=114, probability_type=3, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 1), max_chance=5250, max_duration=300)
lead_skillleader_skill_data_t(id=26, name='キュートメイク', explain='キュートアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5185
overall_max9972
overall_bonus499
valist[]
best_stat1