This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100609
name[日々鍛錬]中野有香
chara_id102
rarity5
attribute1
title_flag1
evolution_id100610
series_id100609
pose17
place221
evolution_type7
album_id1020170
open_story_id3718
open_dress_id0
skill_id100609
leader_skill_id28
grow_type1
hp_min78
vocal_min1868
dance_min1773
visual_min1754
hp_max78
vocal_max3593
dance_max3409
visual_max3373
bonus_hp4
bonus_vocal180
bonus_dance171
bonus_visual169
solo_live1001
star_lesson_type3
disp_order1721
charachara_data_t(chara_id=102, name='中野有香', name_kana='なかのゆか', age=18, home_town=1, height=149, weight=40, body_size_1=77, body_size_2=57, body_size_3=81, birth_month=3, birth_day=23, constellation=1002, blood_type=2002, hand=3001, favorite='空手', voice='下地紫野', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=2, type=1, base_card_id=100003, bus_vo_value=4669, bus_da_value=2221, bus_vi_value=801, kanji_spaced='中野 有香', kana_spaced='なかの ゆか', conventional='Nakano Yuka', valist=[])
has_spreadTrue
has_signFalse
name_only中野有香
title日々鍛錬
skillskill_data_t(id=100609, skill_name='基本の形', explain='8秒毎、中確率でわずかな間、PERFECTでライフ3回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=8, value=3, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f2f2cd077b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7f2f2cd07730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=28, name='キュートエナジー', explain='キュートアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5395
overall_max10375
overall_bonus520
valist[]
best_stat7