This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100615
name[Palette]五十嵐響子
chara_id113
rarity5
attribute1
title_flag1
evolution_id100616
series_id100615
pose17
place630
evolution_type7
album_id1130170
open_story_id3722
open_dress_id0
skill_id100615
leader_skill_id24
grow_type1
hp_min35
vocal_min2335
dance_min1213
visual_min1484
hp_max35
vocal_max4490
dance_max2332
visual_max2853
bonus_hp2
bonus_vocal225
bonus_dance117
bonus_visual143
solo_live0
star_lesson_type3
disp_order1729
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=113, name='五十嵐響子', name_kana='いがらしきょうこ', age=15, home_town=11, height=154, weight=43, body_size_1=81, body_size_2=58, body_size_3=80, birth_month=8, birth_day=10, constellation=1011, blood_type=2003, hand=3001, favorite='家事全般', voice='種﨑敦美', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=1, base_card_id=100099, bus_vo_value=4624, bus_da_value=1203, bus_vi_value=1864, special_type=0, kanji_spaced='五十嵐 響子', kana_spaced='いがらし きょうこ', conventional='Igarashi Kyoko', valist=[])
has_spreadTrue
has_signFalse
name_only五十嵐響子
titlePalette
skillskill_data_t(id=100615, skill_name='いいでしょfeeling', explain='8秒毎、高確率でわずかな間、COMBOボーナス10%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=8, value=110, probability_type=4, available_time_type=2, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=24, name='キュートボイス', explain='キュートアイドルのボーカルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=1, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5032
overall_max9675
overall_bonus485
valist[]
best_stat3