This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100631
name[笑門福来]相原雪乃
chara_id130
rarity5
attribute1
title_flag1
evolution_id100632
series_id100631
pose5
place1
evolution_type7
album_id1300050
open_story_id3792
open_dress_id0
skill_id100631
leader_skill_id25
grow_type1
hp_min35
vocal_min1579
dance_min2418
visual_min1305
hp_max35
vocal_max3036
dance_max4650
visual_max2509
bonus_hp2
bonus_vocal152
bonus_dance233
bonus_visual126
solo_live0
star_lesson_type3
disp_order1777
charachara_data_t(chara_id=130, name='相原雪乃', name_kana='あいはらゆきの', age=22, home_town=7, height=160, weight=51, body_size_1=92, body_size_2=58, body_size_3=90, birth_month=2, birth_day=14, constellation=1004, blood_type=2001, hand=3002, favorite='紅茶', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=3, type=1, base_card_id=100323, bus_vo_value=2163, bus_da_value=4616, bus_vi_value=912, kanji_spaced='相原 雪乃', kana_spaced='あいはら ゆきの', conventional='Aihara Yukino', valist=[])
has_spreadTrue
has_signFalse
name_only相原雪乃
title笑門福来
skillskill_data_t(id=100631, skill_name='春の魔除け', explain='11秒毎、高確率でわずかな間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=1, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f24803ffea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f24803ffe18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5302
overall_max10195
overall_bonus511
valist[]
best_stat2