This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100643
name[しゅまいるプレゼント]大沼くるみ
chara_id125
rarity7
attribute1
title_flag1
evolution_id100644
series_id100643
pose7
place674
evolution_type10
album_id1250070
open_story_id3870
open_dress_id1035
skill_id100643
leader_skill_id49
grow_type1
hp_min40
vocal_min1470
dance_min1775
visual_min2704
hp_max40
vocal_max3062
dance_max3697
visual_max5633
bonus_hp2
bonus_vocal154
bonus_dance185
bonus_visual282
solo_live0
star_lesson_type4
disp_order1821
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=125, name='大沼くるみ', name_kana='おおぬまくるみ', age=13, home_town=21, height=145, weight=40, body_size_1=5001, body_size_2=5002, body_size_3=5003, birth_month=3, birth_day=30, constellation=1002, blood_type=2001, hand=3001, favorite='ポケットティッシュ収集、お風呂に入ること', voice='', model_height_id=0, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=4, type=1, base_card_id=100265, bus_vo_value=2350, bus_da_value=694, bus_vi_value=4647, special_type=0, kanji_spaced='大沼 くるみ', kana_spaced='おおぬま くるみ', conventional='Oonuma Kurumi', valist=[])
has_spreadTrue
has_signTrue
name_only大沼くるみ
titleしゅまいるプレゼント
skillskill_data_t(id=100643, skill_name='泣かないつよさ', explain='9秒毎、中確率で少しの間、COMBOボーナス13%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=113, probability_type=3, available_time_type=3, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=49, name='キュートメイク', explain='キュートアイドルのビジュアルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=2, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5949
overall_max12392
overall_bonus621
valist[]
best_stat1