This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100663
name[白面の騎士]白雪千夜
chara_id308
rarity7
attribute1
title_flag1
evolution_id100664
series_id100663
pose5
place698
evolution_type10
album_id3080050
open_story_id4013
open_dress_id1065
skill_id100663
leader_skill_id50
grow_type1
hp_min40
vocal_min2364
dance_min1884
visual_min1789
hp_max40
vocal_max4925
dance_max3926
visual_max3727
bonus_hp2
bonus_vocal247
bonus_dance197
bonus_visual187
solo_live1001
star_lesson_type4
disp_order1879
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=308, name='白雪千夜', name_kana='しらゆきちよ', age=17, home_town=12, height=157, weight=40, body_size_1=72, body_size_2=52, body_size_3=74, birth_month=2, birth_day=4, constellation=1004, blood_type=2004, hand=3001, favorite='料理・睡眠', voice='関口理咲', model_height_id=1, model_weight_id=0, model_bust_id=3, model_skin_id=0, spine_size=1, personality=3, type=1, base_card_id=100655, bus_vo_value=3418, bus_da_value=3410, bus_vi_value=3427, special_type=0, kanji_spaced='白雪 千夜', kana_spaced='しらゆき ちよ', conventional='Shirayuki Chiyo', valist=[])
has_spreadTrue
has_signTrue
name_only白雪千夜
title白面の騎士
skillskill_data_t(id=100663, skill_name='背負う日常', explain='7秒毎、高確率で少しの間、PERFECTのスコア10%アップ、フリックアイコンなら30%アップ', skill_type=29, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=110, probability_type=4, available_time_type=3, value_2=130, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=50, name='キュートブリリアンス', explain='キュートアイドルの全アピール値40%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=4, up_type=1, up_value=40, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min6037
overall_max12578
overall_bonus631
valist[]
best_stat3