This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100695
name[雨の日に]工藤忍
chara_id155
rarity5
attribute1
title_flag1
evolution_id100696
series_id100695
pose9
place722
evolution_type7
album_id1550090
open_story_id4092
open_dress_id0
skill_id100695
leader_skill_id25
grow_type1
hp_min35
vocal_min1294
dance_min2431
visual_min1572
hp_max35
vocal_max2489
dance_max4675
visual_max3024
bonus_hp2
bonus_vocal125
bonus_dance234
bonus_visual152
solo_live0
star_lesson_type3
disp_order1945
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=155, name='工藤忍', name_kana='くどうしのぶ', age=16, home_town=2, height=154, weight=41, body_size_1=78, body_size_2=54, body_size_3=81, birth_month=3, birth_day=9, constellation=1005, blood_type=2001, hand=3002, favorite='おまけ集め', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=1, base_card_id=100113, bus_vo_value=3776, bus_da_value=3325, bus_vi_value=3153, special_type=0, kanji_spaced='工藤 忍', kana_spaced='くどう しのぶ', conventional='Kudo Shinobu', valist=[])
has_spreadTrue
has_signFalse
name_only工藤忍
title雨の日に
skillskill_data_t(id=100695, skill_name='レイニーメモリー', explain='18秒毎、中確率でかなりの間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=18, value=1, probability_type=3, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=5250, max_duration=900)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5297
overall_max10188
overall_bonus511
valist[]
best_stat2